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use {Location, UIButton};
const DECORATION_SIZE: i32 = 8;
const DECORATION_TOP_SIZE: i32 = 32;
#[cfg(target_endian = "little")]
macro_rules! auto_endian(
($a: expr, $r: expr, $g: expr, $b: expr) => {
[$b, $g, $r, $a]
}
);
#[cfg(target_endian = "big")]
macro_rules! auto_endian(
($a: expr, $r: expr, $g: expr, $b: expr) => {
[$a, $r, $g, $b]
}
);
const INACTIVE_BORDER: [u8; 4] = auto_endian!(0xFF, 0x60, 0x60, 0x60);
const ACTIVE_BORDER: [u8; 4] = auto_endian!(0xFF, 0x80, 0x80, 0x80);
const RED_BUTTON_REGULAR: [u8; 4] = auto_endian!(0xFF, 0xB0, 0x40, 0x40);
const RED_BUTTON_HOVER: [u8; 4] = auto_endian!(0xFF, 0xFF, 0x40, 0x40);
const GREEN_BUTTON_REGULAR: [u8; 4] = auto_endian!(0xFF, 0x40, 0xB0, 0x40);
const GREEN_BUTTON_HOVER: [u8; 4] = auto_endian!(0xFF, 0x40, 0xFF, 0x40);
const YELLOW_BUTTON_REGULAR: [u8; 4] = auto_endian!(0xFF, 0xB0, 0xB0, 0x40);
const YELLOW_BUTTON_HOVER: [u8; 4] = auto_endian!(0xFF, 0xFF, 0xFF, 0x40);
const YELLOW_BUTTON_DISABLED: [u8; 4] = auto_endian!(0xFF, 0x80, 0x80, 0x20);
pub(crate) fn compute_location((x, y): (f64, f64), (w, h): (i32, i32)) -> Location {
if y <= DECORATION_TOP_SIZE as f64 {
if x <= DECORATION_SIZE as f64 {
Location::TopLeft
} else if x <= (w + DECORATION_SIZE) as f64 {
if y <= DECORATION_SIZE as f64 {
Location::Top
} else {
if (w >= 24) && (x > (w + DECORATION_SIZE - 24) as f64) && (x <= (w + DECORATION_SIZE) as f64)
&& (y > DECORATION_SIZE as f64) && (y <= (DECORATION_SIZE + 16) as f64)
{
Location::Button(UIButton::Close)
} else if (w >= 56) && (x > (w + DECORATION_SIZE - 56) as f64)
&& (x <= (w + DECORATION_SIZE - 32) as f64)
&& (y > DECORATION_SIZE as f64)
&& (y <= (DECORATION_SIZE + 16) as f64)
{
Location::Button(UIButton::Maximize)
} else if (w >= 88) && (x > (w + DECORATION_SIZE - 88) as f64)
&& (x <= (w + DECORATION_SIZE - 64) as f64)
&& (y > DECORATION_SIZE as f64)
&& (y <= (DECORATION_SIZE + 16) as f64)
{
Location::Button(UIButton::Minimize)
} else {
Location::TopBar
}
}
} else {
Location::TopRight
}
} else if y <= (DECORATION_TOP_SIZE + h) as f64 {
if x <= DECORATION_SIZE as f64 {
Location::Left
} else if x <= (w + DECORATION_SIZE) as f64 {
Location::Inside
} else {
Location::Right
}
} else {
if x <= DECORATION_SIZE as f64 {
Location::BottomLeft
} else if x <= (w + DECORATION_SIZE) as f64 {
Location::Bottom
} else {
Location::BottomRight
}
}
}
pub(crate) fn subsurface_offset() -> (i32, i32) {
(DECORATION_SIZE, DECORATION_TOP_SIZE)
}
pub fn subtract_borders(width: i32, height: i32) -> (i32, i32) {
(
width - 2 * (DECORATION_SIZE as i32),
height - DECORATION_SIZE as i32 - DECORATION_TOP_SIZE as i32,
)
}
pub fn add_borders(width: i32, height: i32) -> (i32, i32) {
(
width + 2 * (DECORATION_SIZE as i32),
height + DECORATION_SIZE as i32 + DECORATION_TOP_SIZE as i32,
)
}
pub(crate) fn pxcount(w: i32, h: i32) -> i32 {
(w + 2 * DECORATION_SIZE) * (h + DECORATION_SIZE + DECORATION_TOP_SIZE)
}
pub(crate) fn draw_contents(canvas: &mut [u8], w: u32, h: u32, activated: bool, _maximized: bool,
maximizable: bool, ptr_location: Location) {
let ds = DECORATION_SIZE as u32;
let dts = DECORATION_TOP_SIZE as u32;
let mut canvas = Canvas::new(w + 2 * ds, h + ds + dts, canvas);
let border_rectangles = [
(0, 0, w + 2 * ds, dts+1),
(0, dts, ds+1, h),
(w + ds-1, dts, ds+1, h),
(0, h + dts-1, w + 2 * ds, ds+1),
];
let border_color = if activated {
ACTIVE_BORDER
} else {
INACTIVE_BORDER
};
for &(x, y, w, h) in &border_rectangles {
for xx in x..(x + w) {
for yy in y..(y + h) {
canvas.put_pixel(xx, yy, border_color);
}
}
}
if w >= 24 {
let button_color = if let Location::Button(UIButton::Close) = ptr_location {
RED_BUTTON_HOVER
} else {
RED_BUTTON_REGULAR
};
for xx in (w + ds - 24)..(w + ds) {
for yy in ds..(ds + 16) {
canvas.put_pixel(xx, yy, button_color);
}
}
}
if w >= 56 {
let button_color = if maximizable {
if let Location::Button(UIButton::Maximize) = ptr_location {
YELLOW_BUTTON_HOVER
} else {
YELLOW_BUTTON_REGULAR
}
} else {
YELLOW_BUTTON_DISABLED
};
for xx in (w + ds - 56)..(w + ds - 32) {
for yy in ds..(ds + 16) {
canvas.put_pixel(xx, yy, button_color);
}
}
}
if w >= 88 {
let button_color = if let Location::Button(UIButton::Minimize) = ptr_location {
GREEN_BUTTON_HOVER
} else {
GREEN_BUTTON_REGULAR
};
for xx in (w + ds - 88)..(w + ds - 64) {
for yy in ds..(ds + 16) {
canvas.put_pixel(xx, yy, button_color);
}
}
}
}
struct Canvas<'a> {
width: u32,
contents: &'a mut [u8]
}
impl<'a> Canvas<'a> {
fn new(width: u32, height: u32, contents: &mut[u8]) -> Canvas {
debug_assert!(contents.len() == (width*height*4) as usize);
Canvas { width, contents }
}
#[inline]
fn put_pixel(&mut self, x: u32, y: u32, val: [u8; 4]) {
let idx = ((y*self.width + x)*4) as usize;
self.contents[idx + 0] = val[0];
self.contents[idx + 1] = val[1];
self.contents[idx + 2] = val[2];
self.contents[idx + 3] = val[3];
}
}