Struct smithay_client_toolkit::shell::xdg::fallback_frame::FallbackFrame
source · pub struct FallbackFrame<State> { /* private fields */ }
Expand description
The default ugly frame.
Implementations§
source§impl<State> FallbackFrame<State>where
State: Dispatch<WlSurface, SurfaceData> + Dispatch<WlSubsurface, SubsurfaceData> + 'static,
impl<State> FallbackFrame<State>where
State: Dispatch<WlSurface, SurfaceData> + Dispatch<WlSubsurface, SubsurfaceData> + 'static,
pub fn new( parent: &impl WaylandSurface, shm: &Shm, subcompositor: Arc<SubcompositorState>, queue_handle: QueueHandle<State>, ) -> Result<Self, Box<dyn Error>>
Trait Implementations§
source§impl<State: Debug> Debug for FallbackFrame<State>
impl<State: Debug> Debug for FallbackFrame<State>
source§impl<State> DecorationsFrame for FallbackFrame<State>where
State: Dispatch<WlSurface, SurfaceData> + Dispatch<WlSubsurface, SubsurfaceData> + 'static,
impl<State> DecorationsFrame for FallbackFrame<State>where
State: Dispatch<WlSurface, SurfaceData> + Dispatch<WlSubsurface, SubsurfaceData> + 'static,
source§fn set_scaling_factor(&mut self, scale_factor: f64)
fn set_scaling_factor(&mut self, scale_factor: f64)
Set the scaling of the decorations frame. Read more
source§fn on_click(
&mut self,
_timestamp: Duration,
click: FrameClick,
pressed: bool,
) -> Option<FrameAction>
fn on_click( &mut self, _timestamp: Duration, click: FrameClick, pressed: bool, ) -> Option<FrameAction>
Emulate click on the decorations. Read more
source§fn click_point_moved(
&mut self,
_timestamp: Duration,
surface_id: &ObjectId,
x: f64,
y: f64,
) -> Option<CursorIcon>
fn click_point_moved( &mut self, _timestamp: Duration, surface_id: &ObjectId, x: f64, y: f64, ) -> Option<CursorIcon>
Emulate pointer moved event on the decorations frame. Read more
source§fn click_point_left(&mut self)
fn click_point_left(&mut self)
All clicks left the decorations. Read more
Set the frame as hidden. Read more
source§fn set_resizable(&mut self, resizable: bool)
fn set_resizable(&mut self, resizable: bool)
Mark the frame as resizable. Read more
source§fn update_state(&mut self, state: WindowState)
fn update_state(&mut self, state: WindowState)
Update the state of the frame. Read more
source§fn resize(&mut self, width: NonZeroU32, height: NonZeroU32)
fn resize(&mut self, width: NonZeroU32, height: NonZeroU32)
Resize the window to the new size. Read more
source§fn subtract_borders(
&self,
width: NonZeroU32,
height: NonZeroU32,
) -> (Option<NonZeroU32>, Option<NonZeroU32>)
fn subtract_borders( &self, width: NonZeroU32, height: NonZeroU32, ) -> (Option<NonZeroU32>, Option<NonZeroU32>)
Get the frame hidden state. Read more
source§fn location(&self) -> (i32, i32)
fn location(&self) -> (i32, i32)
Return the coordinates of the top-left corner of the borders relative to
the content. Read more
source§fn update_wm_capabilities(&mut self, capabilities: WindowManagerCapabilities)
fn update_wm_capabilities(&mut self, capabilities: WindowManagerCapabilities)
Update the window manager capabilites. Read more
Auto Trait Implementations§
impl<State> Freeze for FallbackFrame<State>
impl<State> !RefUnwindSafe for FallbackFrame<State>
impl<State> Send for FallbackFrame<State>
impl<State> Sync for FallbackFrame<State>
impl<State> Unpin for FallbackFrame<State>
impl<State> !UnwindSafe for FallbackFrame<State>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.