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//! Interface for interacting with the Wayland protocol, server-side.
//!
//! ## General concepts
//!
//! This crate is structured around four main objects: the [`Display`] and [`DisplayHandle`] structs,
//! resources (objects implementing the [`Resource`] trait), and the [`Dispatch`] trait.
//!
//! The [`Display`] is the heart of this crate, it represents the protocol state of your Wayland server, and
//! takes care of processing messages from clients. You'll need to integrate it in your event loop (see its
//! documentation for details). From it you can retrieve the [`DisplayHandle`], which is a clonable handle to
//! the Wayland state and is the type used to actually interact with the protocol.
//!
//! Each of the Wayland object you can manipulate is represented by a struct implementing the [`Resource`]
//! trait. Thos structs are automatically generated from the wayland XML protocol specification. This crate
//! provides the types generated from the core protocol in the [`protocol`] module. For other standard
//! protocols, see the `wayland-protocols` crate.
//!
//! ## Request dispatching and the [`Dispatch`] trait
//!
//! The request dispatching logic provided by this crate is build around the [`Dispatch`] trait. During the
//! dispatching process (in [`Display::dispatch_clients()`]), all requests sent by clients are read from
//! their respective process and delivered to your processing logic, by invoking methods on the various
//! [`Dispatch`] implementations of your `State` struct. In this paradigm, your `State` needs to implement
//! `Dispatch<O, _>` for every Wayland object `O` it needs to process events for.
//!
//! However, implementing all those traits on your own is a lot of (often uninteresting) work. To make this
//! easier a composition mechanism is provided using the [`delegate_dispatch!()`] macro. This way, another
//! library (such as Smithay) can provide generic [`Dispatch`] implementations that you can reuse on your
//! own app by delegating those objects to that provided implementation. See the documentation of those
//! traits and macro for details.
//!
//! ## Globals
//!
//! The entry point of the protocol for clients goes through the protocol globals. Each global represents a
//! capability of your compositor, a peripheral it has access to, or a protocol extension it supports.
//! Globals are created by you using [`DisplayHandle::create_global()`], and require your `State` to
//! implement the [`GlobalDispatch`] trait for the interface associated with that global.
//!
//! ## Logging
//!
//! This crate can generate some runtime error message (notably when a protocol error occurs). By default
//! those messages are printed to stderr. If you activate the `log` cargo feature, they will instead be
//! piped through the `log` crate.
//!
//! ## Advanced use
//!
//! ### Bypassing [`Dispatch`]
//!
//! It may be that for some of your objects, handling them via the [`Dispatch`] trait is impractical. In
//! those contexts, this crate also provides some escape-hatches to directly interface with the low-level
//! APIs from `wayland-backend`, allowing you to register callbacks for those objects by directly providing
//! implementations of the backend [`ObjectData`][backend::ObjectData] trait.
//! See [`Client::create_resource_from_objdata()`] and [`DataInit::custom_init()`].
//!
//! ### Interaction with FFI
//!
//! It can happen that you'll need to interact with Wayland states accross FFI, such as for example when
//! interfacing with the graphics stack for enabling hardware acceleration for clients.
//!
//! In this case, you'll need to do it in two steps, by explicitly working with `wayland-backend`, adding
//! it to your dependencies and enabling its `server_system` feature.
//!
//! Then, you'll generally need:
//!
//! - The `*mut wl_display` pointer, that you can retrieve by first retrieving the
//! [`Backend`][backend::Backend] using [`Display::backend()`], and then invoke
//! [`.handle()`][backend::Backend::handle()][`.display_ptr()`][backend::Handle::display_ptr()].
//! - The `*mut wl_resource` pointers for the objects you need to share, by first getting the
//! [`ObjectId`] using the [`Resource::id()`] method, and then
//! the [`ObjectId::as_ptr()`] method.
//!
//! If you need to receive pointers from FFI, you can make [`ObjectId`]s from the `*mut wl_resource` pointers
//! using [`ObjectId::from_ptr()`], and then make the resources using [`Resource::from_id()`].
#![forbid(improper_ctypes, unsafe_op_in_unsafe_fn)]
// Doc feature labels can be tested locally by running RUSTDOCFLAGS="--cfg=docsrs" cargo +nightly doc -p <crate>
#![cfg_attr(docsrs, feature(doc_auto_cfg))]
use std::{
fmt,
hash::{Hash, Hasher},
os::unix::io::OwnedFd,
};
use wayland_backend::{
protocol::{Interface, Message},
server::{InvalidId, ObjectId, WeakHandle},
};
mod client;
mod dispatch;
mod display;
mod global;
mod socket;
pub use client::Client;
pub use dispatch::{DataInit, Dispatch, New, ResourceData};
pub use display::{Display, DisplayHandle};
pub use global::GlobalDispatch;
pub use socket::{BindError, ListeningSocket};
/// Backend reexports
pub mod backend {
pub use wayland_backend::protocol;
pub use wayland_backend::server::{
Backend, ClientData, ClientId, Credentials, DisconnectReason, GlobalHandler, GlobalId,
Handle, InitError, InvalidId, ObjectData, ObjectId, WeakHandle,
};
pub use wayland_backend::smallvec;
}
pub use wayland_backend::protocol::WEnum;
/// Generated protocol definitions
///
/// This module is automatically generated from the `wayland.xml` protocol specification, and contains the
/// interface definitions for the core Wayland protocol.
#[allow(missing_docs)]
pub mod protocol {
use self::__interfaces::*;
use crate as wayland_server;
pub mod __interfaces {
wayland_scanner::generate_interfaces!("wayland.xml");
}
wayland_scanner::generate_server_code!("wayland.xml");
}
// internal imports for dispatching logging depending on the `log` feature
#[cfg(feature = "log")]
#[allow(unused_imports)]
use log::{debug as log_debug, error as log_error, info as log_info, warn as log_warn};
#[cfg(not(feature = "log"))]
#[allow(unused_imports)]
use std::{
eprintln as log_error, eprintln as log_warn, eprintln as log_info, eprintln as log_debug,
};
/// Trait representing a Wayland interface
pub trait Resource: Clone + std::fmt::Debug + Sized {
/// The event enum for this interface
type Event<'a>;
/// The request enum for this interface
type Request;
/// The interface description
fn interface() -> &'static Interface;
/// The ID of this object
fn id(&self) -> ObjectId;
/// The client owning this object
///
/// Returns [`None`] if the object is no longer alive.
fn client(&self) -> Option<Client> {
let handle = self.handle().upgrade()?;
let client_id = handle.get_client(self.id()).ok()?;
let dh = DisplayHandle::from(handle);
Client::from_id(&dh, client_id).ok()
}
/// The version of this object
fn version(&self) -> u32;
/// Checks if the Wayland object associated with this proxy is still alive
#[inline]
fn is_alive(&self) -> bool {
if let Some(handle) = self.handle().upgrade() {
handle.object_info(self.id()).is_ok()
} else {
false
}
}
/// Access the user-data associated with this object
fn data<U: 'static>(&self) -> Option<&U>;
/// Access the raw data associated with this object.
///
/// It is given to you as a `dyn Any`, and you are responsible for downcasting it.
///
/// For objects created using the scanner-generated methods, this will be an instance of the
/// [`ResourceData`] type.
fn object_data(&self) -> Option<&std::sync::Arc<dyn std::any::Any + Send + Sync>>;
/// Access the backend handle associated with this object
fn handle(&self) -> &backend::WeakHandle;
/// Create an object resource from its ID
///
/// Returns an error this the provided object ID does not correspond to the `Self` interface.
///
/// **Note:** This method is mostly meant as an implementation detail to be used by code generated by
/// wayland-scanner.
fn from_id(dh: &DisplayHandle, id: ObjectId) -> Result<Self, InvalidId>;
/// Send an event to this object
fn send_event(&self, evt: Self::Event<'_>) -> Result<(), InvalidId>;
/// Trigger a protocol error on this object
///
/// The `code` is intended to be from the `Error` enum declared alongside that object interface.
///
/// A protocol error is fatal to the Wayland connection, and the client will be disconnected.
#[inline]
fn post_error(&self, code: impl Into<u32>, error: impl Into<String>) {
if let Some(dh) = self.handle().upgrade().map(DisplayHandle::from) {
dh.post_error(self, code.into(), error.into());
}
}
/// Parse a event for this object
///
/// **Note:** This method is mostly meant as an implementation detail to be used by code generated by
/// wayland-scanner.
fn parse_request(
dh: &DisplayHandle,
msg: Message<ObjectId, OwnedFd>,
) -> Result<(Self, Self::Request), DispatchError>;
/// Serialize an event for this object
///
/// **Note:** This method is mostly meant as an implementation detail to be used by code generated by
/// wayland-scanner.
fn write_event<'a>(
&self,
dh: &DisplayHandle,
req: Self::Event<'a>,
) -> Result<Message<ObjectId, std::os::unix::io::BorrowedFd<'a>>, InvalidId>;
/// Creates a weak handle to this object
///
/// This weak handle will not keep the user-data associated with the object alive,
/// and can be converted back to a full resource using [`Weak::upgrade()`].
///
/// This can be of use if you need to store resources in the used data of other objects and want
/// to be sure to avoid reference cycles that would cause memory leaks.
#[inline]
fn downgrade(&self) -> Weak<Self> {
Weak { handle: self.handle().clone(), id: self.id(), _iface: std::marker::PhantomData }
}
#[doc(hidden)]
fn __set_object_data(
&mut self,
odata: std::sync::Arc<dyn std::any::Any + Send + Sync + 'static>,
);
}
/// An error generated if an illegal request was received from a client
#[derive(Debug)]
pub enum DispatchError {
/// The received message does not match the specification for the object's interface.
BadMessage {
/// The id of the target object
sender_id: ObjectId,
/// The interface of the target object
interface: &'static str,
/// The opcode number
opcode: u16,
},
}
impl std::error::Error for DispatchError {}
impl fmt::Display for DispatchError {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
match self {
DispatchError::BadMessage { sender_id, interface, opcode } => {
write!(f, "Bad message for object {interface}@{sender_id} on opcode {opcode}",)
}
}
}
}
/// A weak handle to a Wayland object
///
/// This handle does not keep the underlying user data alive, and can be converted back to a full resource
/// using [`Weak::upgrade()`].
#[derive(Debug, Clone)]
pub struct Weak<I> {
handle: WeakHandle,
id: ObjectId,
_iface: std::marker::PhantomData<I>,
}
impl<I: Resource> Weak<I> {
/// Try to upgrade with weak handle back into a full resource.
///
/// This will fail if either:
/// - the object represented by this handle has already been destroyed at the protocol level
/// - the Wayland connection has already been closed
#[inline]
pub fn upgrade(&self) -> Result<I, InvalidId> {
let handle = self.handle.upgrade().ok_or(InvalidId)?;
// Check if the object has been destroyed
handle.object_info(self.id.clone())?;
let d_handle = DisplayHandle::from(handle);
I::from_id(&d_handle, self.id.clone())
}
/// Check if this resource is still alive
///
/// This will return `false` if either:
/// - the object represented by this handle has already been destroyed at the protocol level
/// - the Wayland connection has already been closed
#[inline]
pub fn is_alive(&self) -> bool {
let Some(handle) = self.handle.upgrade() else {
return false;
};
handle.object_info(self.id.clone()).is_ok()
}
/// The underlying [`ObjectId`]
pub fn id(&self) -> ObjectId {
self.id.clone()
}
}
impl<I> PartialEq for Weak<I> {
#[inline]
fn eq(&self, other: &Self) -> bool {
self.id == other.id
}
}
impl<I> Eq for Weak<I> {}
impl<I> Hash for Weak<I> {
#[inline]
fn hash<H: Hasher>(&self, state: &mut H) {
self.id.hash(state);
}
}
impl<I: Resource> PartialEq<I> for Weak<I> {
#[inline]
fn eq(&self, other: &I) -> bool {
self.id == other.id()
}
}